![]() Wait until it gets fairly close, then dodge sideways to avoid the big slam before throwing some attacks back. The third and final attack from the burrowing sequence will be a leaping attack, Delver rocketing from the ground towards the player. Again, there will be three attacks for the first two, the robot will emerge and take swings which can be dodged over and counterattacked for some decent damage. The other danger in this mode is Delver's burrowing attacks. It is best to try and parry these attacks, counterattacking once the sequence has completed before dodging clear of any follow-up. ![]() While standing, the robot will attack with its claws, coming down with 3 hit combos. The Delver begins the fight in a two-legged form. The game is brutal, bloody, and an utter delight, playing with SoulsBorne tools in a unique, dystopic manner. Keeping high difficulty and a grim world at its heart, the game adds a focus on shredding enemies piece by piece and building the character from pieces collected from those unfortunate enough to get in their way, wonderfully, and horrifically realized through some truly slick motion capture. Among these spiritual successors and brothers in (desperately flailing) arms is the tech-nightmare world of The Surge 2. This basic structure has allowed for some incredible creativity Salt and Sanctuary brought the atmosphere and antagonism into a beautiful 2D world, Nioh beat Sekiro to the punch in re-framing the game in feudal Japan, the list goes on. In the wake of the enormous popularity of FromSoftware's Dark Souls series and its Gothic little brother Bloodborne, there has been a deluge of games described as "soulslike." Combining the series hallmarks of dodge-heavy combat, climactic and numerous boss battles, and the near-certainty of death after death after death for the player, recent games, from indie titles to triple-A blockbusters, have capitalized on the widespread love of the high-challenge, high reward formula for controller-breakingly challenging games.
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